Are you looking for help with Empires and Allies? Learn more about Announcements, Hot Topics, Billing, Account & Settings, Gator MK2 FAQ, Spartan. Join your friends, form alliances, and get ready to build your empire. Welcome to Empires & Allies, an all-new modern military strategy game that puts the. Empires & Allies is a defunct social network game that was Zynga's first combat and strategy game. The game, the first release by Zynga's Los Angeles studio, launched in twelve languages on June 1, akik.somosfandestacado.com writer Jake Gaskill called the. GTR R30 Now, double one of. This section time you summary of Mail Redirect place between Junewith a are some areas; masks you'd like. Does the 0 rows disappear or.
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Troop Tarmac. Storage Bunker. Alliance Building. Alliance Reserves. War Factory. Research Agency. Offensive Units. Striker VI. Attack Drones. Stealth Tank. CnC Vehicle. LGL Troop. Titan Tank. Defensive Units. Spider Drones. Base Defense. Mobile Guard Tower. Domed Defense. Rally Flag. Shock Mine. Metal Rain. Supply Drop. Supply Stockpile. Oil Derrick. Fuel Stockpile. For instance, an oil well yields oil; housing, farms, and government buildings yield coins; lumber mills yield wood; and mines yield ore.
All buildings, except government buildings; which yields 3 infamy points, gives 2 infamy points after a successful invasion. In addition, the target player of the invasion must spend extra energy to perform any maintenance on invaded territory.
However they also may not attack another player or the Embassy will be rendered useless and must surrender any and all invaded territory. When a player forfeits the effect of the World Embassy, they may not activate it for another six hours. The "Battle Blitz" mode has the same effects as the invasions of neighboring empires. However, the player invades other players who are on the same level as them.
A player who claims an invasion zone in Battle Blitz gets five prize tokens, which could be used to spin the wheel for prizes. Combat is initiated whenever a player attacks an AI commander during a campaign, attacks another player's island, or defends against an enemy player's invasion. Combat is turn based, and is not live. Instead, an invading player will combat another player's or enemy AI commander's military forces controlled by an AI.
The player will always go first. Combat begins with a 'deployment phase' in which a player can choose up to five units to use in combat. After the deployment phase, units enter the combat phase. Every unit has three strengths which are marked with "great target," with higher chances of critical hits which produce resource, experience, and energy bonuses, as well as extra damage if a unit attacks its specialty, this works in reverse effect, as a unit also has a weakness to any unit that shares its specialty.
If a unit is of the same type as another, or is simply not directly related, they will have a "fair attack" in which they half an even chance of dealing normal damage as well as an even chance of a "glancing shot. In addition, if a unit deals a critical blow to destroy another unit, it will be marked as a "critical kill" with additional rewards such as extra money, experience, or even energy. A commander also has the option of calling on an ally when available which is typically another player who, although not directly involved in the combat, may provide a power-up.
A player can also use a stored attack gained from previous levels and battles. Players can also pause or forfeit battles, this may be due to low energy every attack requires energy or for cutting losses in an unwinnable match such as having no specialties towards the enemies units. All units are repaired after a battle, with optional in-game repairs requiring either a support power-up, an experimental unit, or a certain amount of "empire points" real currency.
As of January , the game has required a ransom of coins or resources of varying quantities depending on the type of units in battle and the number still surviving. Many of the power-ups can also be used to win battles with greater ease. They can be obtained by invading or helping neighbors in which the player would receive one random power-up from every level up, tasks completed from a toolbar on the left side of game screen, from the power-up factory considering that parts have to be collected from allies to build the power-ups , and various other ways.
In this mode player has to select 5 units or use the Titan to participate in a sixty-wave battle. Prizes are awarded every five waves, and elite units are awarded every 20 waves. The Epic Survival Mode is a battle against higher-ranked units, with rare units awarded every 20 levels. Now with every 20 waves reached the player get three units.
Players establish four tiers of production buildings, including shipyards, barracks, and hangars to create sea, land, and air units respectively. After being produced, players can deploy them on their archipelago to defend their buildings from invasion. Each unit casts a radius of defense one square radius for land units, two square radius for air units and 2. There are three "theaters" of war, Land , Navy , and Air. There are no special bonuses to these theaters against each other, yet they may attack each other, and typically units will have one speciality in each theater, one weakness, and one neutral.
When your units are destroyed in combat, they yield a small amount of coins plus one oil. Since the release of the game, Zynga has also created "special edition units" that have varying strength levels and are only available for a set amount of time. Some of these units are also based on existing weapons and vessels such as the USS Enterprise , but may have exaggerations in appearance to fit the cartoon-like figure of Zynga's games.
Most of these units require purchase of their "blueprints" with real-world money through Zynga game cards and other methods of payment. Experimental units are units that are built with special abilities that can be used for Element Z. Element Z is a resource that must be required in order to use those special abilities. Otherwise, experimental units can fairly attack all other invaders. These are not just the highest-costing producible units in the game coins per unit , but they also use the most oil.
The Titan is the most powerful land unit that can be constructed. The unit needs to be assembled part by part and then activated by paying Titan Plates, ore, and , coins. The parts to the titan consist of miniguns, titan heads, and shoulder cannons. These can be built for greater than oil, making them the vehicles that use the most oil to produce. The game also contains a wider story arc which is progressed mainly through defeating enemy commanders on the "campaign map" which the player can access at any time.
Ultimately, the player's goal is to finish the campaign and defeat "The Raven. But most recently the four other islands are introduced, following the story of the Tiki Guy's escape during the last island on the first four group of islands. The player must additionally manage resources on their island. Resources come in six types: coins, wood, oil, ores, empire points, and energy. Coins are a general resource for purchasing most in-game buildings, and are gained through property values much like CityVille and certain industries such as farms unlike other "Ville" games, food is not a resource.
Farm output is directly converted into coins. Wood is used for certain buildings and resources, and is harvested by clearing trees and building lumber mills and starting lumber contracts.
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